

be interesting to hear if the driving feels abit 'off' on the console versions too, but i've not really heard anybody else voice issues with it.
#1080p sleeping dogs images Pc#
is it too 'floaty'? You're playing it on the pc correct? did you play gta4/sr3 on pc too? i'm not sure if the pc version is control pad supported?. In reply to you mention the driving alot. I did nearly all of GTA4's on foot sequences with the kbm controls, because it improves GTA's combat quite a bit (you can ignore the awful lock-on and cover systems when you do this), but there's no such appeal here. That's not the kind of stuff that translates especially well to the keyboard and mouse. This game supports multiple simultaneous inputs (like GTA and SR), so you could use the kbm on foot/for combat, if you wanted, but I wouldn't recommend it. I'm sure it mostly handles the same on other platforms.
#1080p sleeping dogs images zip#
They're super easy and make it easy to zip through traffic (I love you, world density slider).Įdit: Oh, and I'm using a Razer Onza (360 pad).

I just stick to bikes for transportation. It's not a design I care for, but it's executed pretty competently. I think I've mentioned it a bunch because it's really one of the only things that stands out as a negative for me. And it's something that apparently appeals to some other folks.

Ultimately, it's easy enough and there's enough over the top awesomeness that happens during driving bits of missions to make it completely forgivable. If this was primarily a driving game, it'd be a real problem. I appreciate the over-the-top appeal of these things, but I do wish some of it were a little more grounded. You can drift your bike while standing on your seat-and doing a wheelie. You can plow through 90 degree corners with the accelerator held down. It's fast and responsive, but it just doesn't feel right. But here's the thing: I love arcade racers. It's very easy to control, and very fluid and fast. be interesting to hear if the driving feels abit 'off' on the console versions too, but i've not really heard anybody else voice issues with it.I've seen some comments about it on NeoGAF, but some people seem to dig it. You like FPS games? Check out Natural Selection 2. THEY turned gaming industry into what it is today, not some asshat CEO like Kotick. I say we talk about Sleeping Dogs instead. Pointing fingers isn't really going to prove productive here though. It's really mass appeal that's ruining thing, so there are plenty of parties to blame. He sorta covers this with the following quote. Why are we even discussing that is Activision screwing people if said people enjoy the games? We literally just went through this in the BLOPS2 thread. I don't like Call of Duty either, but this is not a good point. In reply to If what you said was actually true how come the discrepancy between reviewer scores and user scores of MW2 is so big ?īecause it's really only pissed off users who post those "reviews." They really can't be taken seriously, sorry. And the little things and big things all add up to what is a really enjoyable experience. I love the left click to scroll through local objectives feature. There are some fantasic little touches too. But Sleeping Dogs does a lot of things really well. I think the city is more well designed (still love Sleeping Dog's map!) I like the characters more, and I even like the car handling a good deal more (hoodcam!). Has GTA suggested to them that this is all the genre can do well? I quite like GTA4. Edge said the game produced solid entertainment, but panned the script and gave it a SIX, seemingly because of the story. I found some of the reviews rather unfortunate. I'm not sure that it's the best looking sandbox game overall, but certain aspects of it are certainly very nice looking. THEY turned gaming industry into what it is today, not some asshat CEO like Kotick.Yup.
